For new pilots

Guide

Everything you need for the first few hours. The deeper systems are covered in the wiki section below as it fills out.

Choose a nation

BCU

Bygeniou City United

The established order. Home city is Bygeniou, in the northern sectors. Structured, industrial, and defensive by tradition.

ANI

Anti Nationalism Influence

The resistance. Home city is Arlington, to the south. Faster, looser, built around raiding and mobility.

Your nation decides who you fight, where you spawn, and which cities you can dock at. Pick the one your friends are on — this is a war game, and flying alone is the hard way to learn it.

Choose a gear

"Gear" is what this game calls its ships. All four transform between a fighter and a walker form; what separates them is role.

B-Gear

Bomber

Heavy payload, slow turns. Deletes ground targets and motherships. The backbone of siege warfare.

I-Gear

Interceptor

Fast, fragile, built for dogfights. The classic PvP pick and the hardest to fly well.

A-Gear

Attacker

Middle ground, strong sustained damage. Forgiving for a first character.

M-Gear

Supporter

Repairs, buffs and utility. Never solo-friendly, always wanted in a squad.

Your first hours

  1. Take the starter quests. They hand you the equipment you'd otherwise grind for.
  2. Learn to transform. Fighter form to travel, walker form to hold ground. Switching at the right moment is most of early skill.
  3. Don't sell quest gear. Some of it is upgrade material later on.
  4. Stay near your city until ~level 20. Contested sectors are marked; enemy pilots there will not be friendly.
  5. Join a brigade. The war content is group content, and brigades carry new pilots through it.

Wiki

Item tables, drop lists, quest chains and map data are being written up and will land here.

Want to help? Send corrections to [email protected] — credited contributions welcome.